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Elven Military Stats

 

Troop Type

Spy Power

Magic Power

Offense

Defense

Training Cost

Training Time

Woodsmen
0
0
+0
+0.03
100 gp
4 turns
Swordsmen
0
0
+3
+2
300 gp, 30 iron
5 turns
Rangers
0
0
+4
+4
750 gp, 55 iron
6 turns
Strongbows
0
0
+6
+5
650 gp, 50 timber
5 turns
Gallants
0
0
+5
+3
725 gp, 75 iron
6 turns
Rogues
1
0
+0
+0
500 gp
4 turns
Druids
0
1
+1
+1
800 gp
6 turns


Elven Building Types

Houses- Add 20 citizens to your realm's max population number per Houses built.
 
Farms- Produce 15 units of food every week(1 Turn), 60 units per month(1 hour)
 
Smiths- Increase your offense and defense numbers by the percentage of land covered by Smiths, up to 10% max.
 
Timber Mills- Produce 12.5 units of timber per week(1 turn), 50 units of timber per month(1 hour).
 
Diamond Mines- Produce from 7 to 10 diamonds per week(1 turn), 28 to 40 diamonds per month(1 hour).
 
Iron Mines- Produce 10 units of iron ore per week(1 turn), 40 units per month(1 hour).
 
Gold Mines- Produce 20 units of gold per week(1 turn), 80 per month(1 hour).
 
Storage House- Reduce the amount of decay in your stored food by 5 x the percentage of land covered by Storage House, up to 10% max.
 
Guilds- Reduce the cost of training Woodsmen and Rogues by 5 x the percentage of land covered by Guilds, up to 15% max.
 
Military Academies- Increase the chance of gaining battle commanders on attacks by 5 x the percentage of land covered by Military Academies, up to 30% max.

 
Tower- Produces 5 units of spellcasting components per turn for eachTower built.

 
*Elves eat only .01 units of food per individual every day, as opposed to the normal .03 per individual.
 
 




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