Elven Military Stats
|
 
|
Troop Type
|
Spy Power
|
Magic Power
|
Offense
|
Defense
|
Training Cost
|
Training Time
|
 | Woodsmen | 0 | 0 | +0 | +0.03 | 100 gp | 4 turns |
 | Swordsmen | 0 | 0 | +3 | +2 | 300 gp, 30 iron | 5 turns |
 | Rangers | 0 | 0 | +4 | +4 | 750 gp, 55 iron | 6 turns |
 | Strongbows | 0 | 0 | +6 | +5 | 650 gp, 50 timber | 5 turns |
 | Gallants | 0 | 0 | +5 | +3 | 725 gp, 75 iron | 6 turns |
 | Rogues | 1 | 0 | +0 | +0 | 500 gp | 4 turns |
 | Druids | 0 | 1 | +1 | +1 | 800 gp | 6 turns |
Elven Building Types
Houses- Add 20 citizens to your realm's max population number per Houses built.
Farms- Produce 15 units of food every week(1 Turn), 60 units per month(1 hour)
Smiths- Increase your offense and defense numbers by the percentage of land covered by Smiths, up to 10% max.
Timber Mills- Produce 12.5 units of timber per week(1 turn), 50 units of timber per month(1 hour).
Diamond Mines- Produce from 7 to 10 diamonds per week(1 turn), 28 to 40 diamonds per month(1 hour).
Iron Mines- Produce 10 units of iron ore per week(1 turn), 40 units per month(1 hour).
Gold Mines- Produce 20 units of gold per week(1 turn), 80 per month(1 hour).
Storage House- Reduce the amount of decay in your stored food by 5 x the percentage of land covered by Storage House, up to 10% max.
Guilds- Reduce the cost of training Woodsmen and Rogues by 5 x the percentage of land covered by Guilds, up to 15% max.
Military Academies- Increase the chance of gaining battle commanders on attacks by 5 x the percentage of land covered by Military Academies, up to 30% max.
Tower- Produces 5 units of spellcasting components per turn for eachTower built.
*Elves eat only .01 units of food per individual every day, as opposed to the normal .03 per individual.
|